Included in that total are new motorized weapons, which include grinders, chainsaws, and other delightfully grotesque ways to chop zombies into tiny bits and pieces. Still, that very same bulleted list of features contained a number of impressive ones, including mention that the game’s weapon tally has reached well into the thousands. There I was, head cleared and ready to view things with an open mind, and what’s the first thing the E3 presenter decides to show off? “This is the first game to motion capture a cat.” The palm against my face left a redmark. With that out of my system, there is plenty to say about what Deep Silver showed at E3 this year, and though Dead Island 2 wasn’t playable by attendees or even by press (sigh), I was privy to a guided tour with a representative familiar with the game. But that dude going for a jog just looks like a D-bag. For my personal tastes, Dead Island 2’s trailer is simply not what I want more of in my games. Even Sunset Overdrive’s main crux is a mutant outbreak, and that’s coming from a developer revered for its Pixar-like creativity. Well, maybe that’s unfair - a sillier tone isn’t objectively bad, it’s just that there are lots of wacky zombie titles out there these days. Ever since the fantastic and stirring trailer for the first Dead Island, I’ve been downright confused by the series’ slow decline into to goofiness.
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